Pathfinder
Rules
Archives of Nethys
Pathfinder Wiki
Demiplane
Pathbuilder 2e

Classes

Player Core
Player Core 2
Rage of Elements
War of Immortals

Rare

Guns and Gears

Uncommon

Battlecry!
Dark Archive *
Secrets of Magic *
Impossible Class (Playtest)

Ancestries

Guns and Gears
Battlecry!
Book of the Dead *
Lost Omens: Absalom, City of Lost Omens
Lost Omens: The Grand Bazaar
Lost Omens: Impossible Lands
Lost Omens: The Mwangi Expanse
Lost Omens: Tian Xia Character Guide

Versatile Heritages

These are in addition to the heritages provided by each Ancestry.

Player Core 2

Uncommon

Rage of Elements

Uncommon

  • Geniekin
    • Ardande (descended from wood elementals)
    • Talos (descended from metal elementals)
Lost Omens: Ancestry Guide

Uncommon

  • Aphorite (connection to Axis, the Plane of Law)
  • Ganzi (blood is touched by primal chaos)
  • Geniekin
    • Ifrit (descended from fire elementals)
    • Oread (descended from earth elementals)
    • Suli (descended from jann, or from geniekin of opposing elements)
    • Sylph (descended from air elementals)
    • Undine (descended from water elementals)

Rare

Lost Omens: Tian Xia Character Guide

Backgrounds

Player Core
  • Acolyte
  • Acrobat
  • Animal Whisperer
  • Artisan
  • Artist
  • Bandit
  • Barkeep
  • Barrister
  • Bounty Hunter
  • Charlatan
  • Cook
  • Criminal
  • Cultist
  • Detective
  • Emissary
  • Entertainer
  • Farmhand
  • Field Medic 
  • Fortune Teller 
  • Gambler
  • Gladiator
  • Guard
  • Herbalist
  • Hermit
  • Hunter
  • Laborer
  • Martial Disciple
  • Merchant
  • Miner
  • Noble
  • Nomad
  • Prisoner
  • Raised by Belief 
  • Sailor
  • Scholar
  • Scout
  • Street Urchin 
  • Teacher
  • Tinker
  • Warrior
Player Core 2
  • Astrologer
  • Barber
  • Bookkeeper
  • Courier
  • Driver
  • Insurgent
  • Outrider
  • Pilgrim
  • Refugee
  • Root Worker
  • Saboteur
  • Scavenger
  • Servant
  • Squire
  • Tax Collector
  • Ward

Rare

  • Amnesiac
  • Blessed
  • Cursed
  • Feral Child
  • Feybound
  • Haunted
  • Returned
  • Royalty
Guns and Gears
  • Anti-Tech Activist
  • Back-Alley Doctor
  • Cannoneer
  • Clockfighter
  • Clockwork Researcher
  • Codebreaker
  • Deputy
  • Disciple of the Gear
  • Farmsteader
  • Fireworks Performer
  • Gunsmith
  • Hired Killer
  • Hounded Thief
  • Junk Collector
  • Junker
  • Mechanic
  • Medicinal Clocksmith
  • Printer
  • Saloon Entertainer
  • Spotter
  • Toymaker
  • Undertaker
  • Wandering Preacher
  • Waste Walker

Uncommon

  • Alkenstar Outlaw
  • Alkenstar Sojourner
  • Circuit Judge
  • Goldhand Arms Dealer
  • Press-Ganged
  • Sheriff

Rare

  • Discarded Duplicate
  • Mechanical Symbiosis
  • Otherworldly Mission
  • Revenant
  • Saved by Clockwork
  • Tall-Tale
  • Tech-Reliant
  • Wished Alive
Rage of Elements
  • Alloysmith
  • Crystal Healer
  • Deep-Sea Diver
  • Dendrologist
  • Fire Warden
  • Sky Rider

Uncommon

  • Concordance Researcher
  • Concordance Scout

Rare

  • Elementally Infused
  • Planar Migrant
Battlecry!
  • Battle Mechanic
  • Combat Carpenter
  • Combat Chaplain
  • Conscript
  • Plague Doctor
  • Quartermaster
  • Report Runner
  • Veteran
  • War Orphan

Uncommon

  • Aeronaut
  • Arcane Revolutionary
  • Battlefield Scrounger
  • Martial Musician
Dark Archive *

Uncommon

  • Legacy of the Hammer

Rare

  • Child of the Twin Village
  • Empty Whispers
  • Reborn Soul
Secrets of Magic *
Book of the Dead *

House Rules

New rules or changes from Rules As Written are in italics.

  1. Players can transfer Hero Points from one character to another character or another player at any time.
  2. If you have at least 1 Hero Point, you can spend all of your remaining Hero Points at the start of your turn or when your dying value changes. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.