




Classes
- Alchemist (INT) (HP: 8+CON)
- Barbarian (STR) (HP: 12+CON)
- Champion (STR/DEX) (HP: 10+CON)
- Investigator (INT) (HP: 8+CON)
- Monk (STR/DEX) (HP: 10+CON)
- Oracle (CHA) (HP: 8+CON)
- Sorcerer (CHA) (HP: 6+CON)
- Swashbuckler (DEX) (HP: 10+CON)
- Kinetecist (CON) (HP: 8+CON)
- Psychic (INT/CHA) (HP: 6+CON)
- Thaumaturge (CHA) (HP: 8+CON)
Secrets of Magic * |
- Magus (STR/DEX) (HP: 8+CON)
- Summoner (CHA) (HP: 10+CON)
Impossible Class (Playtest) |
- Necromancer
- Runesmith

Ancestries
Lost Omens: Absalom, City of Lost Omens |
- Azarketi
Lost Omens: The Grand Bazaar |
- Poppet
Lost Omens: Impossible Lands |
- Ghoran
- Kashrishi
- Nagaji
- Vanara
- Vishkanya
Lost Omens: The Mwangi Expanse |
- Anadi
- Conrasu
- Goloma
- Shisk
Lost Omens: Tian Xia Character Guide |
- Samsaran
- Sarangay
- Tanuki
- Wayang
- Yaksha
- Yaoguai

Versatile Heritages
These are in addition to the heritages provided by each Ancestry.
Uncommon
Uncommon
Rare
Lost Omens: Tian Xia Character Guide |
Uncommon
- Hungerseed

Backgrounds
- Acolyte
- Acrobat
- Animal Whisperer
- Artisan
- Artist
- Bandit
- Barkeep
- Barrister
- Bounty Hunter
- Charlatan
- Cook
- Criminal
- Cultist
- Detective
- Emissary
- Entertainer
- Farmhand
- Field Medic
- Fortune Teller
- Gambler
- Gladiator
- Guard
- Herbalist
- Hermit
- Hunter
- Laborer
- Martial Disciple
- Merchant
- Miner
- Noble
- Nomad
- Prisoner
- Raised by Belief
- Sailor
- Scholar
- Scout
- Street Urchin
- Teacher
- Tinker
- Warrior
- Astrologer
- Barber
- Bookkeeper
- Courier
- Driver
- Insurgent
- Outrider
- Pilgrim
- Refugee
- Root Worker
- Saboteur
- Scavenger
- Servant
- Squire
- Tax Collector
- Ward
Rare
- Amnesiac
- Blessed
- Cursed
- Feral Child
- Feybound
- Haunted
- Returned
- Royalty
- Anti-Tech Activist
- Back-Alley Doctor
- Cannoneer
- Clockfighter
- Clockwork Researcher
- Codebreaker
- Deputy
- Disciple of the Gear
- Farmsteader
- Fireworks Performer
- Gunsmith
- Hired Killer
- Hounded Thief
- Junk Collector
- Junker
- Mechanic
- Medicinal Clocksmith
- Printer
- Saloon Entertainer
- Spotter
- Toymaker
- Undertaker
- Wandering Preacher
- Waste Walker
Uncommon
- Alkenstar Outlaw
- Alkenstar Sojourner
- Circuit Judge
- Goldhand Arms Dealer
- Press-Ganged
- Sheriff
Rare
- Discarded Duplicate
- Mechanical Symbiosis
- Otherworldly Mission
- Revenant
- Saved by Clockwork
- Tall-Tale
- Tech-Reliant
- Wished Alive
- Alloysmith
- Crystal Healer
- Deep-Sea Diver
- Dendrologist
- Fire Warden
- Sky Rider
Uncommon
- Concordance Researcher
- Concordance Scout
Rare
- Elementally Infused
- Planar Migrant
Battlecry! |
- Battle Mechanic
- Combat Carpenter
- Combat Chaplain
- Conscript
- Plague Doctor
- Quartermaster
- Report Runner
- Veteran
- War Orphan
Uncommon
- Aeronaut
- Arcane Revolutionary
- Battlefield Scrounger
- Martial Musician
Uncommon
- Legacy of the Hammer
Rare
- Child of the Twin Village
- Empty Whispers
- Reborn Soul
Secrets of Magic * |
- Academy Dropout
- Eidolon Contact
- False Medium
- Magical Merchant
- Magical Misfit
- Musical Prodigy
- Occult Librarian
- Plant Whisperer
- Street Preacher
- Student of Magic
Rare
- Anti-Magical
- Chosen One
- Energy Scarred
- Genie-Blessed
- Magical Experiment
- Mystic Tutor
- Seer of the Dead
- Song of the Deep
- Surge Investigator
- Time Traveler
Book of the Dead * |
- Curandero
- Grave Robber
- Haunted Citizen
- Necromancer’s Apprentice
- Night Watch
- Pyre Tender
Rare
- Scion of Slayers
- Tomb Born
- Willing Host

House Rules
New rules or changes from Rules As Written are in italics.
- Players can transfer Hero Points from one character to another character or another player at any time.
- If you have at least 1 Hero Point, you can spend all of your remaining Hero Points at the start of your turn or when your dying value changes. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.
