


Season of Ghosts Players Guide
This Player’s Guide will help you prepare for a horror-themed campaign set in the rural regions of the nation of Shenmen, where your characters are hometown heroes who must rise to the occasion and defend the people of Willowshore from a sinister curse and from all manner of supernatural threats, all while also preparing for what might be a particularly cruel winter season. You’ll begin as 1st-level characters who, if they haven’t lived in Willowshore their whole lives, have come to be recognized and welcomed as locals after arriving in town in the recent past.
The Season of Ghosts Adventure Path is named for a traditional period in Shenmen that takes place during the first few weeks of summer, when the woodlands see an increase in hauntings, spirits, and undead. While the cause of these increased hauntings is uncertain, these ghosts often lure people to their deaths.
In Willowshore, a massive feast and festival takes place on the last day of spring. Called the “Reenactment Festival,” this gala is meant not only to celebrate the end of spring, but also to trick the evil spirits and ghosts believed to come out of the woods during the first few weeks of summer. As the festival’s feast concludes, the town reenacts victims being snatched away by “ghosts” (played by townsfolk in paper masks). Those not involved in the faux abduction pretend to plunge into collective panic as designated wailers mourn loudly and others play out a search and rescue effort. The townfolk believe this farce tricks real ghosts into thinking that someone has already haunted the settlement and that it entices them into seeking happier villages to inflict misery on once the season of ghosts begins the next day (on the first day of summer).
As fate would have it, your PCs are chosen this year to play the role of the town’s abductees—reasons for their abduction are built in to the various Season of Ghosts backgrounds, so if you don’t use one of these backgrounds for your character, work with the GM to create a reason similar to those presented there to explain why you’re among the festival’s abductees.
Once you’re “abducted” from the feast, your captors roll you up in straw mats and carry you off into a forest clearing on the town’s outskirts, where you’re expected to stay overnight. With the first dawn of summer, the “abductees” are ransomed by whoever is in charge of that year’s Reenactment Festival. This year, that honor falls to Choe Chun-hu, the beloved leader of Willowshore’s millers. He has promised to bring the “ransom” (a selection of delicious breakfast delicacies) to the PCs in the forest clearing the next morning for them to enjoy before leading them back to town to proclaim the Reenactment Festival a grand success.
While it often rains during the summer, you luck out and spend a relatively comfortable night under the stars. Of course, staying overnight in any woodland carries some risk, and you’ve all have plenty of time to prepare for it. You can bring all your starting items and gear, as determined during character creation, with you during your abduction. Any items not brought along will be waiting for you back at home.
The Season of Ghosts Adventure Path begins when you and the other PCs awaken in a forest clearing on the first day of summer… but there’s no sign of Choe Chun-hu or the breakfast he promised!

Standard Background
If you wish to simply pick a standard background from Player Core, good thematic choices for Season of Ghosts include artisan, bounty hunter, charlatan, cook, criminal, detective, entertainer, farmhand, gambler, guard, herbalist, hermit, hunter, laborer, martial disciple, merchant, scholar, teacher, street urchin, and warrior.
Additional standard backgrounds are available in Player Core 2; good thematic choices from that book include pilgrim, root worker, servant, or ward.
Seasonal Boon: Instead of gaining a specific seasonal boon (an additional benefit that characters who choose Season of Ghosts backgrounds gain), you instead gain the option to, once per season (summer, fall, winter, or spring—thus, once per act during Season of Ghosts), gain a +4 status bonus to a check attempted to resolve any downtime activity; you can choose to apply this bonus after you roll the check.
Season of Ghosts Backgrounds
The six new backgrounds presented on the following pages are available to all characters in the Season of Ghosts Adventure Path. Each of these rare backgrounds is tailor-made to match the themes of this Adventure Path and includes a bit of flavor about the Reenactment Festival and why you were chosen to be one of the festival’s abductees.
Seasonal Boon: Each of these backgrounds grants you a seasonal boon. You can use a seasonal boon at any time as a free action (with a trigger as described in your background), but only once per season (summer, fall, winter, spring—corresponding to the four acts of the Season of Ghosts Adventure Path; your GM can let you know when a new act begins and your boon is available for use once more). If you don’t use a seasonal boon during an act, that use is lost—unused seasonal boons don’t carry over into the next act.
Close Ties
You’ve forged a close friendship with one of Willowshore’s notable citizens, and you have a long tradition of sharing tea with each other while chatting about shared interests, plans for the future, town gossip, or other matters of note. Work with your GM to choose one of the NPCs mentioned in the Willowshore Gazetteer (other than Granny Hu or Old Matsuki)—your GM might have suggestions for which NPC makes the most sense for your character or might know something about an NPC’s eventual role in the campaign that would give your character a compelling story beat. You could be an employee or apprentice of this NPC, a close relation or friend, or even a friendly competitor in some way. Your home is likely relatively close to the place of business or home of your NPC ally.
During the Reenactment Festival, you likely spent time with your NPC ally and might have made plans to get together the next day on the first day of summer, perhaps to have tea together. You were chosen to be an abductee during the Reenactment Festival because your NPC friend or ally suggested the experience would be fun or good for you, or because they’d done it the previous year at your urging and now “it’s your turn.”
Choose two attribute boosts. One must be to Charisma or Intelligence, and one is a free attribute boost. You’re trained in the Diplomacy skill and the Tea Lore skill. You gain the Specialty Crafting skill feat (choose a specialty associated with your allied NPC), and your allied NPC begins with an attitude of friendly toward the party (rather than indifferent, which is the initial norm for all Willowshore NPCs).
Seasonal Boon [free-action] Trigger Someone in the party makes an NPC in Willowshore friendly; Effect Your reputation precedes you, even if you aren’t the one making the attempt to influence an NPC. The NPC is made helpful instead of friendly. Making an NPC helpful can unlock additional support from their location in Willowshore—your GM has more information about this mechanic.
Folklore Enthusiast
Willowshore is a small town in a rural part of Shenmen, but that doesn’t exempt it from the world of the strange and unexplained. There are plenty of mysterious events and haunting legends about Willowshore or its hinterlands, and as a result of your upbringing, you’ve become particularly interested in learning more about them. While much of the regional folklore comes from onePlayer’s Guide of Willowshore’s many religions and local faiths (of which you might be a practicing member or perhaps instead have a secular interest in the lore), you’ve noticed that these beliefs also influence artisans and crafters in ways they might not even realize. You’re convinced that many of these local beliefs have roots in a deeper, historical event of great significance and hope one day to learn more about Willowshore’s true history. If you’re religious, your home is likely near a shrine associated with your faith—if your faith isn’t represented among Willowshore’s shrines, speak with your GM about potentially having a shrine to your faith in or near to your home.
During the Reenactment Festival, you likely spent time chatting with others about ghost stories and sharing spooky legends and tales. You weren’t chosen to be an abductee during the Reenactment Festival so much as you volunteered, eagerly, for the chance—you might have even participated in previous years as an abductee!
Choose two attribute boosts. One must be to Intelligence or Wisdom, and one is a free attribute boost. You’re trained in the Religion skill and the Art Lore skill. You gain the Oddity Identification skill feat.
Seasonal Boon [free-action] Trigger You’re about to roll any check to Recall Knowledge; Effect You have a flash of insight as you recall an old parable, obscure legend, or applicable tale to the topic at hand. This Recall Knowledge check loses the secret trait. Increase the result of your check to Recall Knowledge by one degree of success.
Outskirt Dweller
While Willowshore is a lovely small town, even a population of 200 is a bit much for you. Whether you grew up in the town’s outskirts, or you grew frustrated and overwhelmed with town life and decided to move to the fringes, you’re only really at home when you’re surrounded by nature. You don’t look down on those who live in town, and you might be among the hunters, trappers, fishers, or herbalists who provide important support to those who lack such forestry skills. Your home is on the outskirts of Willowshore and might not even be represented by an actual building on the map. With the GM’s permission, you might even dwell in a small building further out in the Willowshore hinterlands, but no further than a couple of miles from town.
During the Reenactment Festival, you likely showed up late and weren’t intending to stay for long, but your friends and allies (the other PCs) convinced you to stick around. You were chosen to be an abductee during the Reenactment Festival at the last minute when someone else had to back out (perhaps as a result of overindulging during the feast), and your friends (the other PCs) convinced you to join them on what would be a fun, shared experience. Since it involves sleeping out under the stars in the woods, well, that’s a pretty lovely way to end an evening!
Choose two attribute boosts. One must be to Dexterity or Wisdom, and one is a free attribute boost. You’re trained in the Nature skill and the Hunting Lore skill. You gain the Terrain Expertise (forest) skill feat.
Seasonal Boon [free-action] Trigger You’re about to roll initiative; Effect Something about the situation triggers your defenses, allowing you to react to sudden peril more quickly. You gain a status bonus to your initiative roll equal to the number of seasons since you’ve started (+1 during summer, up to a maximum of +4 during spring in the Adventure Path’s final act). If you can communicate a warning to other PCs, they gain this bonus to their initiative as well.
Northridge Scholar
The political faction of Northridge is focused on modern pragmatism and urban growth. While there are certainly those in this faction who regard those of Southshore as rubes, bumbling yokels, or stubborn traditionalists who would prefer Willowshore never grow, most of those following this local faction instead put their energy into developing Willowshore, envisioning a time when the town might grow into an important hub for trade. Your interests lie more along the concept of Willowshore as a place for learning—a school, library, or even small university could do so much for your town! Of course, as invigorating as it is to study and learn, you also understand that expanding Willowshore in such a way will require lots of hard work, and your childhood helping to lay foundations or raise buildings has given you a physique that eludes the typical scholar. Your home is likely somewhere along the northern banks of the Ceiba River to the east of downtown Willowshore.
During the Reenactment Festival, you likely helped to run some of the festivities or spent time simply sitting back to people-watch. You volunteered to be an abductee during the Reenactment Festival because the experience of taking part in one of the town’s longest-running traditions is an honor you’ve always wanted to experience.
Choose two attribute boosts. One must be to Constitution or Strength, and one is a free attribute boost. You’re trained in the Society skill and the Academia Lore skill. You gain the Additional Lore feat.
Seasonal Boon [free-action] Trigger The party’s reputation with Northridge increases; Effect Increase the party’s reputation with Northridge by an additional 2 points (your GM has information about Willowshore reputation).
Southbank Traditionalist
The political faction of Southbank represents the original founders of Willowshore, a hearty band of settlers whose skills and focus tend toward the earthly and humble. While there are certainly those in this faction who regard Northridge as vapid urbanites, merchants, and power-hungry politicians, most in Southbank devote their energy to helping Willowshore stay fed, honoring its long-standing traditions, and remaining relatively self-sufficient. Your interests in Willowshore’s history are closely tied to the traditions of farming and building what you need with your own two hands, as well as taking part in the shared oral history of the region. Whether it’s enjoying discussions with local elders about the past or helping newcomers learn Willowshore’s ways, you’re always eager to help uphold the town’s traditions. Your home is likely located south of the Ceiba River, on the southernmost outskirts of town.
During the Reenactment Festival, you likely spent time helping to set up the feasts, assisted in running some of the events, and otherwise worked behind the scenes. You were chosen to be an abductee during the Reenactment Festival because you lost a bet, owed a favor, or otherwise got pressured or tricked into the role by a family member, friend, or coworker. Perhaps someone who was going to be one of the abductees but had to back out at the last moment, so you ended up taking their place.
Choose two attribute boosts. One must be to Charisma or Constitution, and one is a free attribute boost. You’re trained in the Crafting skill and the Farming Lore skill. You gain the Hobnobber feat.
Seasonal Boon [free-action] Trigger The party’s reputation with Southbank increases; Effect Increase the party’s reputation with Southbank by an additional 2 points (your GM has information about Willowshore reputation).
Willowshore Urchin
As with any settlement, not all of Willowshore’s citizens are born into easy lives. You grew up on the town streets, either as an orphan or hardscrabble youth who was forced at a young age to help provide for your family. You might technically have had a home of your own, but for various reasons, you had, or preferred, to live most of your childhood outside of those walls. You might have run with a gang of kids (some of whom might even be fellow PCs), or you could’ve been a loner who managed to survive against all odds. Regardless, your childhood was one of forced ingenuity, desperation, and physicality. Hardly a week would’ve passed without you having to jury-rig a solution to some problem or to simply use your reflexes or brawn to solve a situation quickly before things escalated. While you might have left your old life behind you now that you’re all grown up, the time you spent on Willowshore’s streets has made you the person you are today. You might still be technically homeless, subsisting on the street and never sleeping in the same place twice in a row. You might keep a small shanty or hideout somewhere in town as well. It’s also possible that, despite your childhood, you’ve been fortunate enough to find a family or home, in which case your home could be anywhere in Willowshore.
During the Reenactment Festival, you likely enjoyed the revelry… perhaps a bit too much! Festivals were always times of excitement in your childhood, and this one is no exception. You were chosen to be an abductee during the Reenactment Festival simply by chance—maybe your name was selected by a blind draw, or perhaps someone dared you to take part, or you could simply have craved the attention.
Choose two attribute boosts. One must be to Dexterity or Strength, and one is a free attribute boost. You’re trained in the Athletics skill and the Engineering Lore skill. You gain the Charming Liar feat.
Seasonal Boon [free-action] Trigger You (or an adjacent PC) are about to roll a recovery check; Effect You gain an automatic critical success on the recovery check rather than rolling it as your hearty physique, tenacious attitude, or just plain old luck continues to help you survive the way it had during your childhood. If you’re adjacent to a PC who’s about to roll a recovery check, you can instead use this boon to grant them this effect.
Background Adjustments
You can add one of the following two adjustments to any background (including a Common one) to further modify your choice to match your vision for your PC.
Family
You and one (or more) other PCs are close family members (siblings, parent/child, married, etc.). If you take this adjustment, the other PC(s) who are your family must also take this adjustment. Choose one of the following to replace the skill feat you otherwise would’ve gained from your background. (You and your sibling need not share the same choice—a sibling who wants to keep their background’s skill feat can pick “Typical” from the list.)
Bickering: You have a long-standing feud with your sibling(s). Whenever your sibling(s) critically fail a significant skill check or attack roll and you witness their failure, you gain a +1 status bonus to your saving throws until the end of your next turn as you secretly (or perhaps not so secretly) delight in their failure.
Close-Knit: You and your sibling(s) work well together, and you go all-out to help them when they’re badly hurt. When you provide Aid or Administer First Aid to your sibling(s), the DC is 5 lower than normal.
Typical: You have a standard relationship with your sibling(s); don’t change your background’s skill feat.
Foundling
You aren’t a native to Willowshore, but you did grow up in the town. You might have adoptive parents, or you could’ve grown up on the streets. Choose one of the following to replace the bonus feat you otherwise would’ve gained from your background.
Bitter: You appreciate the town of Willowshore but still resent the conditions that resulted in you being abandoned or left in the town. You gain the Intimidating Glare skill feat.
Mysterious: You keep secrets, and very few in Willowshore (if anyone) know your history before you settled in the town, in part because you’ve taken to learning about Willowshore by watching rather than engaging in conversation. You gain the Streetwise skill feat.
Outgoing: You’re grateful for the sense of belonging the townsfolk of Willowshore have extended to you and always do your best to repay that kindness. Once per week when you attempt a skill check to resolve a downtime activity that could benefit Willowshore (several of these activities are detailed in the adventures, and your GM can always make the call if another activity would qualify) and you fail that check, you instead succeed at the check, or if you critically fail at that check, you instead simply fail that check.

The Summer that Never Was
By Sen H.H.S.
- Chapter 1: To Light the Night
- Chapter 2: Reclaiming Willowshore
- Chapter 3: The Willowshore Curse
- Chapter 4: The Wall of Ghosts


Let the Leaves Fall
By Joan Hong
- Chapter 1: Turning of the Seasons
- Chapter 2: The Enlightened Path
- Chapter 3: In the Ruins of Wisdom


No Breath to Cry
By Dan Cascone and Eleanor Ferron
- Chapter 1: Oblivion of Truth
- Chapter 2: Face-to-Face with Death
- Chapter 3: This Place Is Ours


To Bloom Below the Web
By Liane Merciel
- Chapter 1: Willowshore’s Return
- Chapter 2: The Princess’s Web
- Chapter 3: A Fiend in Two Worlds


